| Monday, Monday, May 4, 2026 |
General
Posted by
(c) FRF1984 -2025
at
12:55:33
|
Latest Commodore 64 Demos 2025-2026
Latest Commodore 64 Demos Worth Watching
2025 - 2026 C64 Demos, Intros and Scene Releases
Last checked: 3 May 2026
The Commodore 64 demoscene is still very much alive. Even in 2025 and 2026,
groups are still pushing the VIC-II, SID, sprites, borders, PETSCII, loaders
and disk effects far beyond what should be possible on a 1 MHz machine.
This list collects some of the newest and most interesting C64 demos and intros
from the current scene. Most of the links go to CSDb, the Commodore 64 Scene
Database, where you can download the releases, check the credits, and read the
scene comments.
Top 2026 C64 Releases
Recommended first watch: Start with The Hat and Aloft.
Both are full modern C64 productions and show how far the current scene is
pushing animation, border tricks, graphics, music and presentation.
Top 2025 C64 Releases
Recommended first watch: Codeboys & Endians by Booze Design is
one of the strongest 2025 releases to start with. After that, watch
We Are The Anomaly for a polished late-2025 production with strong
graphics, music and flow.
Notes About Formats
Some modern C64 releases come as disk images, while others are one-file demos
or ZIP packages that need to be extracted first. If you are building a clean
folder for an emulator or real hardware setup, check each download for:
- .d64 - standard C64 disk image
- .prg - one-file C64 program
- .zip - archive, often containing .d64, .prg, notes, covers or SID files
For a real C64 or Ultimate-style setup, .d64 disk images are usually the easiest
to organise. For VICE, Denise, Hoxs64 or similar emulators, both .d64 and .prg
files are normally easy to run.
Final Pick List
- The Hat - Fairlight & Genesis Project
- Aloft - Quiss & Genesis Project
- Codeboys & Endians - Booze Design
- We Are The Anomaly - Extend & Genesis Project
- The Fair Light - Fairlight
- Zombie Pirate Intro - Genesis Project
- Killing Joke - Triad
- Raster Time - Genesis Project
- Sweaty Moustache - TSJ
The C64 scene keeps proving that old hardware does not mean old ideas. These
new releases are a good starting point if you want to see what the modern
Commodore 64 demoscene looks and sounds like in 2025 and 2026.
Written for a retro C64 demo page. Links point to CSDb release pages.
|
|
45 views •
Add a comment
|
Permalink »
|
| Sunday, Sunday, May 3, 2026 |
General, Game News
Posted by
(c) FRF1984 -2025
at
08:58:41
|
Scene Update • 3 May 2026
Retro Scene Roundup
Everything new since 25 April — IndieRetroNews, Aminet & the community
|
It has been an extraordinary week for the retro scene, arguably one of the biggest in recent memory. The headline is a sequel nearly four decades in the making. Here is everything new from
IndieRetroNews,
Aminet and the wider community.
As always — if something catches your eye, please support the developers directly. These releases exist purely because of community passion.
|
★ Story of the Week • Amiga & Atari ST
36 Years in the Making
|
|
Return to Blacktooth: A Head Over Heels Adventure — Releasing 4 May 2026
(29 Apr 2026)
This is the one. Colin Porch — the man who ported the original Head Over Heels to the Atari ST in 1989 — has been secretly developing a direct sequel for 36 years. Published by Thalamus Digital in partnership with Atari, Return to Blacktooth arrives on Commodore Amiga and Atari ST on 4 May 2026. The game features over 350 rooms across five worlds, the iconic Head and Heels characters each with distinct abilities, 16-bit visuals, and the same brain-over-reflexes puzzle philosophy that made the original a masterpiece. Thalamus also plans future ports to Atari Jaguar, C64, ZX Spectrum, ZX Spectrum Next, and PC. This is the retro scene event of the year. Follow the launch on itch.io and support Thalamus Digital for making it happen!
|
|
Amiga
New Releases & WIPs
|
|
Iron Rails — Railway Strategy Game by CopperByte Games
(1 May 2026)
CopperByte Games has released Iron Rails, a sophisticated railway strategy title for the Commodore Amiga inspired by the cube-rail board game genre. Players act as rail barons building a transportation empire across North America, connecting 36 major cities through over 100 potential routes. Collects train cards, claims connections, and outmanoeuvres rivals in a game that blends careful planning with high-stakes competition.
Free to download — support CopperByte Games!
Double Baboon Ninja — Beta 2 Released by Danlabg
(late Apr 2026)
Danlabg's neon-soaked Amiga 1200 action platformer has levelled up significantly — Beta 2 adds a full boss fight and a complete second level to what was previously a first-level-only demo. Two baboon ninjas fight back against an alien invasion terrorising the city. Fast, stylish, and clearly growing into something special. Download on itch.io and leave the developer some feedback while it is still in active development.
Moon Cresta — WIP Download Update by Amiten Games
(late Apr 2026)
Johnny Acevedo of Amiten Games has released a new WIP build of his from-scratch recreation of the 1983 Namco arcade classic for the Amiga. Built as a tribute to François Lionet, creator of AMOS. Runs at 60fps with no slowdowns. A downloadable WIP is available now. Free — support Amiten Games!
Strike Force Omega — New AGA Top-Down Shooter by Reborn80
(late Apr 2026)
Reborn80 has released the first version of Strike Force Omega, described as a fast top-down arcade shooter for AGA Amigas inspired by Commando, Mercs, Ikari Warriors, Chaos Engine, and Smash TV. Discovered via Saberman, this is exactly the kind of multi-influence arcade throwback the scene does so well.
Terra Cresta AGA — Lost Arcade Port Discovered and Released
(late Apr 2026)
In an extraordinary preservation find, an Amiga AGA port of Nichibutsu's 1985 vertically scrolling arcade shooter Terra Cresta has been discovered and released by Spreadpoint and Swiss Cracking. The original Ocean Software versions appeared on Amstrad CPC, ZX Spectrum, and C64 but an Amiga version was never officially released. Until now.
Rastan — WIP Update for Amiga 500 by basementApe
(late Apr 2026)
basementApe's Amiga 500 port of the 1987 Taito arcade classic continues to evolve, built using Earok's Scorpion Engine. The latest progress video shows a boss fight for level 2 taking shape. One to watch.
The Addams Family — Background Enhancement in the Works
(late Apr 2026)
The notorious 1992 Amiga version of The Addams Family — famously the only console/computer version with no background detail, just pure blackness — is getting a community enhancement to add proper background graphics. One of the Amiga's most-wanted fixes.
|
|
C64
New & Upcoming
|
|
Beer Rescue — DeDevlab/TSA's First C64 Game
(late Apr 2026)
DeDevlab and TSA have released their debut C64 title Beer Rescue. A fun, breezy first outing for a new development team on the platform. Well worth checking out to encourage new C64 developers. Free — show the team some love!
Barbarian: The Ultimate Warrior — Now on Atari XL/XE
(1 May 2026)
Barbarian: The Ultimate Warrior has arrived on the Atari 8-bit XL/XE series in a definitive new version — visuals from the Amstrad CPC release, digitized voice samples from the Amiga, and architecture optimised from the BBC Micro port. Runs on standard 64KB XL/XE hardware in PAL and NTSC. This is fixing a 40-year-old omission.
Commando Hack/Mod — AY Music Update for ZX Spectrum
(28 Apr 2026)
tiboh’24-26 has released an overhauled hack/mod of the ZX Spectrum version of Commando, featuring a revamped intro with new graphics and — most impressively — newly added AY music, bringing it significantly closer to the feel of the original Capcom arcade.
|
|
Multi-Platform & PC
Remasters & News
|
|
IndieRetroNews Hits 100 Million Pageviews
(May 2026)
A landmark moment for the retro scene’s most-read news outlet. IndieRetroNews has surpassed 100 million pageviews — not counting Facebook, Twitter, or Tumblr traffic. Starting in September 2012 as a personal project, it has become the essential daily read for the global retro gaming community. A huge congratulations to the team.
Alien The Xenomorph — Sci-Fi Horror for Amstrad CPC by CapaSoft
(late Apr 2026)
CapaSoft has released Alien The Xenomorph for the Amstrad CPC, adding another quality title to a platform that has been quietly thriving. The CPC scene continues to prove that 8-bit horror can still terrify.
MegaRace Amiga CD32 Alpha — Lost Version Rediscovered
(late Apr 2026)
Dave Arcadian has unearthed a long-lost alpha version of the Amiga CD32 edition of FMV racing game MegaRace — a title that CD32 owners have missed for over 30 years. Another remarkable preservation find for the community.
|
|
▶ Aminet — Batch to 25 Apr 2026
|
|
game/
Notable Game Uploads
|
|
SpeedManiaX Demo 5
(game/demo, 880KB, VAR) —
The most complete build yet of Luigi Recanatese’s long-gestating Super Cars-style racer, conceived over 30 years ago and now finally seeing the light of day. A remarkable piece of resurrected Amiga history.
AmiDuke RTG
(game/shoot, 1.0MB, OS3) —
An Amiga RTG port of Duke Nukem. Bring Duke to your graphics-card equipped Amiga.
ABBS 3.2
(comm/bbs, 734KB, OS3) —
A public BBS software update for AmigaOS 3. The BBS scene on the Amiga remains quietly active.
|
|
dev/
Development Tools
|
|
NodeAmiga updated to 517KB
(dev/lang, VAR) —
The JavaScript runtime for AmigaOS continues its rapid development, growing again in the 25 April batch. An impressive and genuinely useful tool for modern Amiga development.
MicroPython
(dev/lang, 263KB, OS3) —
Updated build of the MicroPython interpreter for AmigaOS 3, also in the 25 April batch.
REDPILLGameCreator
(dev/misc, 8.7MB, OS3) —
Another update to the AGA-capable visual game creator for AmigaOS 3, which has been one of the most consistently updated tools on Aminet throughout 2026.
vCPUComp V3.0
(dev/cross, 65KB, OS3) —
A GigatronTTL assembly compiler for AmigaOS — niche but fascinating for retrocomputing enthusiasts interested in TTL-based CPU design.
|
|
disk/ & driver/
System Utilities
|
|
fat95 v3.21
(disk/misc, 219KB, OS3) —
Updated Windows 95/98-compatible filesystem driver for AmigaOS 3. Essential for cross-platform file exchange.
MountADF 1.0a
(disk/misc, 27KB, OS3) —
Mounts ADF files on the Amiga’s FFn: filesystem device. Very handy for working with disk images directly on real hardware.
|
|
TapJewels — Commercial Boxed Release by EntwicklerX / Alinea Computer
Following its announcement earlier in 2026, TapJewels by Thomas Claus and Frank Menzel of EntwicklerX has now been released as both a boxed and download version for classic Amiga, distributed by Alinea Computer. A Match-3 jewels game built entirely from scratch — no AI, no ready-made assets, no third-party engines. The developers are learning Amiga programming the hard way and improving with every release. Buy a copy and support the next generation of Amiga developers.
Mundialito 2 — 32-Team Football Game for Amiga in Development
Acneproduction has revealed Mundialito 2, a football sequel with a massive 32-team international roster. Two play modes: Classic (simulation) and Arcade (with pitch power-ups and sabotage). Still in active development but looking impressive.
Metropolis 1998 — SimCity/Transport Tycoon Inspired Game Heading to Early Access
Yesbox Studios is preparing the Early Access launch of Metropolis 1998, a city builder blending the nostalgic aesthetic of 90s/early-2000s PC strategy games with modern technology. Not a native Amiga game, but of obvious interest to fans of the classic Transport Tycoon and SimCity era.
|
|
|
32 views •
Add a comment
|
Permalink »
|
| Saturday, Saturday, April 25, 2026 |
General, Game News
Posted by
(c) FRF1984 -2025
at
10:38:57
|
Scene Update • 25 April 2026
Retro Scene Latest Roundup
The freshest news from IndieRetroNews, Aminet & the Amiga community
|
The scene keeps delivering. Here is everything new since our last post from IndieRetroNews, Aminet, and Amiga-News.de. As always — if something catches your eye, please support the developers directly. These releases are driven by passion and your encouragement matters.
Note on AmigaWorld.net: The site is currently experiencing intermittent availability issues. For active community discussion we recommend English Amiga Board (EAB) and Amiga.org forums in the meantime.
|
Amiga
New Releases & WIPs
|
|
SpeedManiaX — Lost Amiga Racer Resurfaces
(late Apr 2026)
A remarkable piece of “lost” Amiga history has resurfaced. SpeedManiaX is a Super Cars-style racer conceived over 30 years ago by Luigi Recanatese, who describes it as “the evolution of the game 30 years after its conception.” Demo 5 — the most complete build yet — has now been uploaded directly to Aminet in late April. Download it, play it, and send Luigi some encouragement — recovered projects like this deserve all the support they can get.
Jail Break (1986) — JOTD Arcade Conversion Confirmed
(Apr 2026)
The 1986 Konami arcade classic Jail Break is confirmed to be coming to the Amiga as another arcade conversion by JOTD. Early footage has been shared — notably not built in the Scorpion Engine, continuing JOTD’s tradition of direct z80-to-68k transcoding for maximum arcade accuracy. Jail Break originally appeared on Amstrad, C64 and ZX Spectrum, but never got a proper Amiga conversion. JOTD is fixing that.
Blue And Red: Fight The Robots! — Updated
(Apr 2026)
KaijuWasp, with assistance from Earok, has updated Blue And Red: Fight The Robots! — a fast-paced 50fps cooperative arcade game for the Commodore Amiga built in the Scorpion Engine. Single player and two-player co-op, waves of robots to blast and stomp, environmental hazards throughout. Available to download now.
AmiGoonies — MSX Classic Gets an Amiga Tribute Port
(Apr 2026)
A heartfelt Amiga tribute to the iconic 1986 MSX game The Goonies, created in celebration of the game’s 40th anniversary. Play through levels inspired directly by the film’s sets and puzzles, using members of the Goonies to solve them and reach the exit. A lovely community project well worth checking out.
Ghosts’n Goblins AGA — New Build by JOTD
(Apr 2026)
JOTD has released a new build of Ghosts’n Goblins AGA for the Amiga 1200 and above, bringing it further in line with the arcade original. Another quality update from the most prolific arcade porter in the scene right now.
Mappy — Namco Arcade Arrives on the Amiga via JOTD
(16 Apr 2026)
JOTD has released Mappy for the Amiga — the 1983 Namco side-scrolling platform game starring a police mouse navigating a mansion full of cats. A charming, relatively obscure arcade title that now has the definitive Amiga conversion it deserved forty years ago.
|
|
C64
New & Upcoming
|
|
Super Street Fighter II Turbo — C64 Update by RetroGL
(Apr 2026)
RetroGL continues his remarkable work bringing Super Street Fighter II Turbo to the C64/128 using his RetroFighter engine — the same engine behind the recent homebrew hit SNK vs.... A fresh update has arrived. Every iteration gets closer to something genuinely astonishing on 8-bit hardware.
Fat Tarzan — Upcoming C64 Platformer Teased
(Apr 2026)
Rebel Bytes in partnership with Digital Monastery have teased Fat Tarzan, an upcoming C64 platformer featuring impressive graphics, animation and sound. Details are still sparse but early footage from the main menu and first-level map is already generating excitement in the community.
Lemmings Reloaded — C64 Enhanced Version Update
(Apr 2026)
An update has arrived on the extraordinary Lemmings Reloaded project for C64 — a ground-up enhanced reinterpretation of the classic, now at 80 completed levels with a target of 100+. Levels are drawn from multiple platform releases and include C64-exclusive designs. The developer notes: “Where a level design is strong but a theme is bland, new exclusive themes have been created especially.” This is shaping up to be one of the most ambitious C64 releases in years.
|
|
Multi-Platform
Ports, Remasters & PC Tributes
|
|
Torvak the Warrior — PC Remake Released
(Apr 2026)
Independent developer Greensnake has released a faithful yet significantly enhanced PC remake of Torvak the Warrior, the 1990 Amiga hack-and-slash platformer by Core Design. Built in Godot engine. This is a wonderful tribute to a cult classic that never quite got the attention it deserved at the time.
Turmoil & Automania — Two PC Remakes from Langford Productions
(Apr 2026)
Richard Langford of Langford Productions — who recently released the Jetpac PC remake — has now released PC remakes of two more ZX Spectrum classics: Turmoil and Automania. Langford Productions continues to be one of the most prolific and faithful custodians of the Spectrum legacy.
Deuteros Resurrected — Amiga/Atari ST Strategy Classic Reborn on PC
(Apr 2026)
The first milestone has been reached on Deuteros Resurrected, a ground-up PC remake of Ian Bird’s legendary Amiga and Atari ST strategy game from 1992. The original Deuteros was a sequel to Millennium 2.2, set in the far future after humanity has exhausted Earth’s resources. This is a long-anticipated project for fans of serious retro strategy.
|
|
▶ Aminet — Latest Batch to 18 Apr 2026
|
|
game/
New Game Uploads
|
|
Electroman
(game/actio, 820KB, AGA, OS3) —
An AGA action game uploaded in the 21 March batch. Worth investigating for fans of classic Amiga action.
Arkamiga
(game/actio, 215KB, OS3) —
The Mainake Project’s Arkanoid-style brick breaker, bootable from ADF on a stock A500, with optional AGA enhancements. Uploaded 28 March. IndieRetroNews coverage here.
The Reckoning
(game/role, 150KB, OS3) —
A point-and-click adventure for classic Amiga, uploaded in the February batch.
PrBoom
(game/shoot, 1.5MB, OS3) —
An Amiga port of PrBoom (Doom engine). Full-fat first-person shooting on classic hardware.
HollyTris
(game/think, 154MB, OS3) —
A Tetris clone including bundled Hollywood runtime. Large download but completely self-contained — no separate Hollywood install needed.
|
|
dev/
Development Tools
|
|
Sevgi Engine
(dev/c, 890KB→904KB, OS3) —
An open-source 2D video game engine for AmigaOS 3, actively updated across multiple batches. Growing steadily — a promising foundation for new Amiga game projects.
NodeAmiga
(dev/lang, 505KB, OS3) —
The JavaScript runtime for AmigaOS continues to grow rapidly — a 60KB jump in the April batch alone suggests significant new features. Remarkable that Node.js concepts are running on classic hardware.
MicroPython
(dev/lang, 248KB, OS3) —
MicroPython interpreter for AmigaOS 3. Python scripting on your classic Amiga — now a reality.
ygame
(dev/src, 506KB, OS3) —
An open-source 2D AGA game engine with source code, uploaded in the March batch. Alongside Sevgi Engine, the number of open game frameworks available for new Amiga development is quietly growing.
HWP_AVCodec
(dev/hwood, 5.9MB, VAR) —
A Hollywood plugin providing FFmpeg-based audio/video codec support. Expands multimedia capability significantly for Hollywood-based applications across all modern Amiga platforms.
|
|
comm/ & driver/
Networking & System
|
|
bebbossh
(comm/net, 309KB, OS3) —
SSH2 client and server suite for AmigaOS. Secure shell access on your classic Amiga — genuinely useful for anyone running a networked setup.
AminetBrowser
(comm/tcp, 360KB, OS3) —
A dedicated GUI browser for navigating and downloading packages from Aminet directly on your Amiga. A quality-of-life tool every classic Amiga user should have.
AveHTTPD / AveNTP / AveHOST / AvePING / AveWHOIS
(comm/tcp suite, OS3) —
A full suite of lightweight TCP/IP utilities for AmigaOS — HTTP server, SNTP time client, DNS lookup, ICMP ping, and WHOIS. A comprehensive networking toolkit for classic Amiga users running networked setups.
ANAIIS USB Stack — Three simultaneous updates in the 18 April batch: the main stack (284KB), boot disk (228KB), and mass storage module (91KB). The pace of ANAIIS development is excellent news for anyone wanting proper USB support on real Amiga hardware.
FidoBlitz
(comm/fido, 63KB, OS3) —
A Binkp/1.1 mailer for AmigaOS — for those still running FidoNet nodes. The FidoNet community on Amiga is small but dedicated.
|
|
demo/ & mus/
Demos & Music
|
|
Void-CDTVis35
(demo/sound, 71MB, OS3) —
A CDTV Music-Disk for April 2026. At 71MB this is a substantial release — a full music disk in the classic Amiga tradition.
Amiga Alive — First Demo
(demo/disk, 880KB ADF, OS3) —
The debut demo disk by new group Amiga Alive, uploaded 11 April. Always great to see new voices in the demo scene.
|
|
CLASS 2026 — Commodore Los Angeles Super Show — TODAY
The seventh annual Commodore Los Angeles Super Show is taking place today and tomorrow — 25–26 April 2026 at the Burbank VFW Hall, 1006 W. Magnolia Blvd., Burbank, California. Organised by Robert Bernardo, it is the premier Commodore and Amiga event on the West Coast of North America. If you are nearby, go. If you are not, follow the community discussion at EAB.
AmigaWorld.net availability issues
AmigaWorld.net is currently experiencing intermittent downtime issues that have been ongoing. For active community discussion in the meantime, the English Amiga Board and Amiga.org forums are both fully active and excellent alternatives.
|
|
|
94 views •
Add a comment
|
Permalink »
|
| Thursday, Thursday, April 23, 2026 |
General, Game News
Posted by
(c) FRF1984 -2025
at
20:53:15
|
Scene Update • 15–23 April 2026
Recent Retro Game News
Fresh from IndieRetroNews, Aminet & AmigaWorld — everything since our last post
|
The scene has not slowed down one bit since our last roundup on 15 April. Here is everything new from IndieRetroNews, Aminet, and AmigaWorld.
Support the developers! Every project below is free or pay-what-you-want unless noted. Donations directly fund more retro releases — links are provided where available.
|
Amiga
New & Updated Releases
|
|
Double Dragon AGA — DEMO UPDATE
23 Apr 2026
JOTD's arcade-to-Amiga AGA conversion of Double Dragon has jumped from WIP to a playable demo. The latest video shows a complete first level with 128 colours, full sound effects, and music from no9. Other levels are working but still in progress. This is shaping up to be the definitive Amiga conversion the community has waited decades for.
If you want to support JOTD's incredible work, find him on IndieRetroNews JOTD archive.
Loony Ledges — Preview Demo
20 Apr 2026
PixelPlop — the developer behind the brilliant Echodrome — has announced and released a preview demo of Loony Ledges, a vibrant 8-bit style platformer for the Amiga 500. You play as Funky Freddy, trapped in a futuristic simulation, collecting trinkets and escaping before his air runs out. The full version will pack 75 levels. Community reaction has been glowing, praising both the gameplay feel and the music. The preview demo is available now — download and show PixelPlop your support!
Moon Cresta — WIP Alpha
19 Apr 2026
Johnny Acevedo of Amiten Games has released the first alpha of a from-scratch recreation of the 1983 Namco arcade classic Moon Cresta for the Amiga. Unlike a port, this is a full reconstruction of the original mechanics, built as a tribute to the game and to François Lionet, the creator of AMOS. A WIP download is already available. Amiten Games have consistently delivered quality free releases — consider supporting them.
GermZ Survivor — Released
19 Apr 2026
Last Minute Creations have officially released GermZ Survivor for the Amiga, following its debut at the RAM#4 party on 18 April. You are humanity's last survivor, making a final stand against waves of zombies. Shoot through as many as you can before they reach you, collecting perks and power-ups along the way. Requires OCS Amiga with Kickstart 1.3, 1MB Chip RAM, and 1MB additional (Fast preferred).
|
|
C64
New Releases & Updates
|
|
Evil Spirit — Released
17 Apr 2026
Windigo Productions have released Evil Spirit — a dark first-person adventure for the C64 where a road trip turns into a nightmare after pure evil is unleashed from within a mountain. Windigo Productions are known for tackling bold, varied genres on the C64, and community reaction has been immediately positive. Available on itch.io — please support the developer!
Chrome Horizon — Updated
17 Apr 2026
retroteamgames has dropped another update for the breakthrough C64 shoot-'em-up prototype Chrome Horizon. Written entirely in C using the Oscar64 compiler, it features advanced Raster IRQ multiplexing, 16+ simultaneous hardware sprites, ultra-smooth 50/60fps parallax scrolling, and a custom SID music routine. A remarkable technical achievement.
Brek’n’Bubble — Released
17 Apr 2026
A new C64 puzzle game in which a bored wizard — having already conquered the vaults of the Seraphim — sets off on another adventure. Described as an action-puzzle title with charm and humour baked in.
|
|
Community
Platforms & Events
|
|
C64-Live — Real-time multiplayer C64 in your browser
Twitch streamer Andrew Hayes (C64-Cade) has launched C64-Live, a platform that lets you host a C64 session on a remote server and stream it instantly to a second player anywhere in the world — real-time multiplayer classic gaming, straight in the browser. A genuinely impressive community project worth following.
CLASS 2026 — Commodore Los Angeles Super Show
The seventh annual Commodore Los Angeles Super Show takes place on 25–26 April 2026 at the Burbank VFW Hall, 1006 W. Magnolia Blvd., Burbank, California. Packed with Commodore and Amiga content — if you're in the LA area, this is the one to attend. The event is also being discussed in the AmigaWorld forums.
|
|
▶ Aminet — Uploads to 18 Apr 2026
|
|
game/
New Game Uploads
|
|
HollyTris
(game/think, 154MB, OS3) —
A Tetris clone for classic Amiga including Hollywood runtime, landing in the 18 April batch. The large file size includes all Hollywood dependencies bundled in.
Amirobbo 2 Full Deluxe
(game/board, 483KB, OS3) —
The full deluxe version of Amirobbo 2, a board game for classic Amiga, uploaded in the 11 April batch.
KABOOMANIA Demo v1.3
(game/demo, 3.8MB, OCS/AGA) —
An updated OCS/AGA demo build, available from the 11 April Aminet batch.
|
|
dev/ & comm/
Development & Networking
|
|
NodeAmiga updated to 505KB — the JavaScript runtime for AmigaOS received a notable size jump in the 18 April batch, indicating significant new features. An extraordinary tool for modern Amiga development.
AminetBrowser
(comm/tcp, 360KB, OS3) —
A dedicated browser/downloader for navigating and fetching Aminet packages directly from your Amiga. A genuinely useful quality-of-life tool.
bebbossh
(comm/net, 309KB, OS3) —
SSH2 client/server suite for AmigaOS. Secure shell access on classic hardware.
ANAIIS USB Stack received three separate updates in the 18 April batch: the main stack, a boot disk revision (anaiis_boot), and a mass storage module (anaiis_massive). This level of active development on USB support for classic Amiga hardware is extremely welcome.
|
|
demo/ & gfx/
Demos & Graphics
|
|
Amiga Alive
(demo/disk, 880KB ADF, OS3) —
The first demo disk by Amiga Alive, uploaded in the 11 April batch. Always great to see new demo groups emerge.
3doc v1.70
(gfx/3d, 2.4MB, OS3) —
A 3D object viewer for m68020 Amiga, updated to version 1.70 in the 18 April batch.
|
|
Community Discussions
|
|
CLASS 2026 — Commodore Los Angeles Super Show
The AmigaWorld community is buzzing about the seventh annual CLASS show, happening this coming weekend on 25–26 April in Burbank, California. Organised by Robert Bernardo, it is one of the premier Commodore/Amiga events in North America. Full details at portcommodore.com/class.
C64 Graphics 2D Animation Demo
An active thread showcasing a new C64 2D graphics animation demo is attracting community attention and discussion. The Amiga and C64 demo scene continues to push old hardware in new directions.
AmigaWorld's forums remain the longest-running dedicated Amiga community space online, covering everything from hardware questions to new software releases. If you haven't registered, it's well worth joining the conversation.
|
|
|
75 views •
Add a comment
|
Permalink »
|
| Friday, Friday, February 20, 2026 |
General, Projects, PiStorm
Posted by
(c) FRF1984 -2025
at
09:37:08
|
== Step 0 — Backup (strongly recommended) ==
Before you begin:
# Backup your boot SD (FAT partition) contents (Emu68 files).
# Backup your Amiga system drive (or at least your Poseidon and DEVS/LIBS changes).
# If testing USB storage: test with a blank USB stick you don’t care about.
== Step 1 — Update Emu68 to 1.1 alpha.1 ==
# Download the correct Emu68 1.1 archive for your hardware from the Emu68 releases page.
# Extract the archive on your PC.
# Copy/replace the Emu68 boot files onto the **FAT(16/32) boot partition** of the SD card.
# Reinsert SD and boot Emu68.
‘'’Notes:”’
* Emu68 1.1 changes some package names (make sure you pick the correct one for your PiStorm family).
* Emu68 1.1 may require a newer VideoCore.card (see the Emu68 release notes in the release page).
== Step 2 — Confirm Poseidon 4.5 is installed ==
The xHCI driver is a **Poseidon v4.5** hardware driver.
# Open Trident (Poseidon preferences).
# Confirm Poseidon version is **4.5** (About/Version info).
# If you’re not on 4.5, install/update Poseidon first before proceeding.
== Step 3 — Install gic400.library (required) ==
# Download the latest **gic400.library** release from:
# https://github.com/rondoval/emu68-gic400-library/releases
# Copy **gic400.library** to:
#* ‘'’LIBS:”’
# Reboot your Amiga/Emu68 environment.
== Step 4 — Install xhci.device ==
# Download the latest **emu68-xhci-driver** release from:
# https://github.com/rondoval/emu68-xhci-driver/releases
# Extract the archive on your Amiga (or on PC and transfer the files over).
# Copy ‘'’xhci.device”’ to:
#* ‘'’DEVS:USBHardware/”’
# If the ‘'’DEVS:USBHardware”’ drawer does not exist, create it.
‘'’Why this location?”’
Poseidon hardware drivers are typically loaded from ‘'’DEVS:USBHardware”’ and referenced like:
DEVS:USBHardware/.device/
== Step 5 — Add/Enable the xHCI controller in Trident ==
# Open ‘'’Trident”’ (Poseidon prefs).
# Go to the section for ‘'’Hardware”’ / ‘'’Host Controllers”’ (wording varies).
# Choose ‘'’Add”’ (or similar).
# When prompted for driver/device:
#* Select ‘'’xhci.device”’
#* Set ‘'’Unit”’ to ‘'’0′'’ (typical default)
# Save changes.
# Use Trident’s ‘'’Restart Poseidon”’ / ‘'’Restart stack”’ option if available, otherwise reboot.
== Step 6 — Test safely ==
Start with low-risk devices first:
# Plug in a simple USB2 HID device (mouse/keyboard via dongle).
# Check Trident’s device tree: you should see a root hub and attached devices.
# Only after HID works, test storage with:
#* A spare USB stick you don’t care about
#* Read-only tests first (list files, verify checksums if possible)
# If you try USB3:
#* Plug a USB3 device directly into a blue USB3 port on the Pi 4B (no hub)
#* Expect limitations (USB3 hubs not supported yet)
== Known limitations (as of driver v2.0) ==
* The driver is experimental and can corrupt data.
* USB3 (SuperSpeed) support is limited:
** Works only for some devices directly connected to Pi 4B USB3 ports
** USB3 hubs are not supported
* CM4 and the Pi 4 OTG port are not supported (per repo README).
== Troubleshooting ==
=== xhci.device doesn’t appear in Trident ===
* Confirm you copied it to: ‘'’DEVS:USBHardware/xhci.device”’
* Confirm you are running Poseidon **4.5**
* Reboot after copying (don’t rely on hot-reload at first)
=== Trident/Poseidon can’t open the driver or crashes ===
* Confirm **gic400.library** exists in ‘'’LIBS:”’
* Confirm you are running **Emu68 1.1 alpha.1** (or 1.0.99)
* Confirm you are using **Raspberry Pi 4B** (VL805 xHCI controller)
=== Devices enumerate but storage is flaky ===
* This is expected for an experimental driver.
* Use different USB sticks, avoid hubs, try USB2 devices first.
* Avoid write tests on anything important.
== References ==
* Emu68 releases and release notes:
https://github.com/michalsc/Emu68/releases
* emu68-xhci-driver:
https://github.com/rondoval/emu68-xhci-driver
* emu68-xhci-driver releases:
https://github.com/rondoval/emu68-xhci-driver/releases
* gic400.library:
https://github.com/rondoval/emu68-gic400-library
* gic400.library releases:
https://github.com/rondoval/emu68-gic400-library/releases
|
|
561 views •
Add a comment
|
Permalink »
|
|
|