FUTURE RETRO FUSION
COMMODORE AMIGA - C64 - RETRO COMPUTING
Classic HTML 3.2 Edition
HOME DOWNLOADS GITHUB PROJECTS AMIGA NEWS C64 NEWS LINKS
E-UAE PISTORM TUTORIALS GAME NEWS SHOP ABOUT
SEARCH:
RSS | ATOM | MODERN VIEW

LATEST FROM THE BLOG
Lightweight FlatPress view for classic Amiga browsers. Large images are shown as links.

Tuesday, August 12, 2025
Commodore Amiga Game Dev Programming - Video Playlist

Commodore Amiga Game Dev & Programming - Video Playlist

Commodore Amiga - Technical Game Dev & Programming Video Playlist

Curated tutorials and series (assembly, C, AMOS, Blitz/AmiBlitz, Scorpion Engine, RedPill). No gameplay showcases.

68000 Assembly & Hardware (OCS/ECS/AGA)

Amiga Hardware in C (direct-to-chip programming)

AMOS Professional

Blitz / AmiBlitz

Scorpion Engine (modern Amiga engine)

RedPill (visual Amiga game creator)

Assembly Deep-Dives (selected episodes)

Note on Rumble: I could not locate substantial Amiga programming tutorials on Rumble; most results were unrelated or gameplay-only. If you have Rumble channels you like, I'll add them here.

Posted by (c) FRF1984 -2025 - 08:03:27
in General, Tutorials
3048 views
Add a comment

Thursday, August 7, 2025
REDPILL GAME MAKER TRIGGERS

Condition Triggers - Examples & Use Cases
ALWAYS
Use case: Apply gravity to your player every frame to simulate consistent falling behavior.

ONCE
Use case: Set an initial position or give a power-up only when the object is created.

NEVER
Use case: Temporarily disable a trigger by using it as a placeholder.

LEVEL IS
Use case: Trigger special dialogue in levels >= 5, e.g., display a boss warning.

ON LEVEL LOAD
Use case: Reset object health or initialize environmental settings each time a level starts.

COUNTDOWN
Use case: Self-destruct a bomb or spawn an enemy after a delay (e.g., after 5000 ms).

INPUT LEFT / RIGHT / UP / DOWN / FIRE 1 / FIRE 2 (with statuses like Pressed, Released)
Use case: Jump when "Input Up Pressed Player 1" is triggered, or shoot when "Fire 1 Pressed".

CD32 button inputs (Play, Reverse, etc.)
Use case: Use CD32-specific controls for menu navigation in CD32 versions.

VAR TRIGGERED / VAR TRUE / VAR FALSE / VAR IS
Use case: Check if "Lives > 0" before allowing a continue; or trigger something once a var becomes true.

GO CUSTOM 1 / 2
Use case: Use object-local variables to track an internal state, like if an enemy is “alerted”.

GO TIMER TRIG
Use case: After a countdown timer, make an enemy recharge or change behavior.

TIMER ACTIVE / NOT ACTIVE
Use case: Prevent re-triggering a power-up while its timer is still active.

COLLIDES PLAYER / COLLIDES OBJECT / COLLIDES TYPE
Use case: When an enemy collides with the player, reduce health or bounce the player back.

TARGET POS X / Y
Use case: Make an enemy follow the player when the player’s X position is less than the enemy’s ("Target Pos X < My Player").

DIST TO TARGET
Use case: When player gets within a certain radius, enemy switches to "chase" mode.

Action Triggers - Examples & Use Cases
NOTHING
Use case: Temporarily deactivate an action trigger without deleting it (easy toggling).

MOVE TO LEVEL
Use case: Teleport the player to a hidden level when they reach a trigger area (like a secret door).

NEXT LEVEL
Use case: Advance the game when the player reaches the end of the stage.

RELOAD LEVEL
Use case: After player death, restart the level to the initial state.

RESTART LEVEL
Use case: Respawn player at the start, but maintain changes like collected items.

HUD ON / HUD OFF
Use case: Turn off HUD during cutscenes and restore it afterward.

HUD LABEL ON / OFF
Use case: Toggle icons like "Key Collected" or "Warning" on the HUD.

QUIT
Use case: End the game and return to the Workbench - e.g., when player selects “Quit” in menu.

SHOW TEXT
Use case: Pause the game and show tutorial text or narrative messages.

SHOW DIALOG
Use case: Display dialogue with a title (e.g. “Boss Incoming”) and message, pausing gameplay.

Posted by (c) FRF1984 -2025 - 22:37:06
in General, Tutorials
1751 views
Add a comment

NEW: AMIGA GAMING ROUNDUP
May - August 16, 2026
Releases, ports, demos, events and projects.

[ READ THE ROUNDUP ]

SOFTWARE HUB
FRF Downloads
GitHub Projects
E-UAE
PiStorm
Projects
Tutorials

SITE DIRECTORY
Latest Posts
Amiga / C64 Links
More Retro Links
Amiga News Sites
C64 News Sites
Shop

CATEGORIES

ARCHIVES

QUICK LINKS
Aminet
English Amiga Board
Hall of Light
WHDLoad
Lemon Amiga

Future Retro Fusion - Commodore Amiga Website
futureretrofusion.com | Modern browser edition
This classic edition uses no CSS and no JavaScript. Images are links so pages stay light.