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From the Windows menu, you can open the Sample List window. This gives a list of the sample files in use in the project. Each file appears once, however many copies of it there may be on the Timeline. The list refers to files on your drive, not to the display on the Timeline. |
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Warning. Some operations here will make changes to files on your drive. If in doubt, make backups before doing anything. The menu items are: |
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Copy to Clipboard. This puts the file in the clipboard ready to be pasted to some other place on the Timeline. To paste, click the Ranges button (top of the Timeline), click where you want the copy, then click the Paste button. This does not affect the file on disk. It is similar to "Copy" in the sample popup menu, but allows you to paste a sample which is not currently visible in the Timeline. Also, this Copy copies the whole file, while the Timeline one copies only the visible part if the sample has been trimmed or split. Rename. This allows you to rename the sample file on disk. A normal ASL file requester will come up. The new name will be shown on the sample in the Timeline. Duplicate. This will make a backup copy of the sample file on disk. It is strongly recommended to do this before using the Sample Editor. An ASL file requester will appear. Edit. This brings up the Sample Editor. Create PCG. This will make a new pre-computed graphics file. PCGs (Pre-Computed Graphics) are files that hold graphical information on how a sample looks. They are computed and stored at a given zoom factor, for example 256 pixels per second. In this way, a sample can be shown quickly at different zoom levels by using the PCG, because the graphical data is already in memory and doesn't have to be computed from the actual sample each time you zoom in or out. The size of these files is around 1/650th of the real sample size for stereo samples at 44.1 Khz. Normally, a PCG file is created when you first import a sample, but there is an option in Preferences to not make a PCG for large samples, to save time when importing. However, there will then be a delay when you zoom. Add Workspace. This adds silent time to the end of the sample. This can be useful if you plan to apply a delay effect to a sample, or paste over the silent part in the editor. The sample file on disk will be changed. Channel Splitter. This splits a stereo sample into two mono AIFF files, writing new files to disk. An ASL file requester will appear, asking for the names of the two files. They new files can then, if you wish, be imported into the project. Remove from Project. This removes the sample from the project, but does not affect the sample file on disk. Delete. This deletes the sample file from the hard drive. Take care. It can only be brought back with an Undelete utility. |
Menus Arranging and composition Editing a Sample File Viewing Tempo and Synchronisation Playback Mixing and Effects Recording and Loading Sound Samples Preferences Keyboard Short Cuts ARexx